/pic433476.jpg)
Harpoon (Third Edition)
by Larry Bond · Game Designers' Workshop (GDW Games)
Browsing is free. Ask BoardGameBrain about this game when rules coverage is ready.
About the game
What is Harpoon (Third Edition)?
Harpoon simulates modern naval warfare. Its rules tell how ships and aircraft move, detect enemy contacts, and attack them. Weapons inflict realistic effects, and proper naval tactics produce accurate and believable results. The die-cut counters included in the game make it possible to take this game home and start playing. Tom Clancy's books Hunt for Red October and Red Storm Rising used Harpoon as a source. (The game was not based on the books.) To quote from the Author's Note in Red Storm Rising "(Harpoon)...served as a primary source for The Hunt for Red October" and "... a macro-wargame or campaign game which, using the" Harpoon system, would fight out a new Battle of the North Atlantic. I thought this was fascinating and we began talking about building a book around the idea...'. Larry Bond is given co-copyright to Red Storm Rising.
How it plays
Mechanics
On the shelf
Categories
Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Harpoon (Third Edition)?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?