Caylus Magna Carta cover
2007BGG rank #1,500

Caylus Magna Carta

by William Attia · Ystari Games

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Players2–4
Time45–75m
ComplexityMedium-Light
Age10+

About the game

What is Caylus Magna Carta?

The general theme and mechanics of Caylus Magna Carta are similar to the Caylus board game. However, there is no board or score track and the tactical nuts and bolts of the game are somewhat different. In terms of components, the game consists of cards, money, worker pawns, resource markers, the provost, and castle building stones. Each player has a set of identical cards, which are shuffled and used as a face-down draw deck. Players start with an opening random draw of cards, and on his turn a player can either: extend the road by building a new building pay 1 to draw a new building card pay 1 to discard his hand and draw a fresh hand (with the discard deck being shuffled for a new draw deck once the draw deck is exhausted) pay 1 to place a worker on one of the existing building cards build one of the common prestige building cards (some of which are placed at the beginning of the game as part of the setup) or pass Once everyone has passed, the cards are resolved up to the provost (which can be moved in passing order by paying money). Ownership of the non-common buildings is shown by the card color. When a worker is placed on a card, the owner earns either resources or money as a reward instead of victory points. Players may also choose to help build the castle. Starting with the first player to have passed, players can pay resources to obtain castle stones. The stones are worth three different values (2-4 points). Players collect the most valuable ones first. In addition, the player who collects the most building stones each round is rewarded with a gold resource marker. From round to round, 1st player privileges rotate to the left, and the provost starts two cards further down the path from the castle. The winner of the game is the player who has accumulated the most victory points once the game end has been triggered the turn the castle is finished. Victory points are awarded for castle stones, cards built, and resources and money in hand at the end of the game.

How it plays

Mechanics

Action QueueContractsEnd Game BonusesHand ManagementIncomeOwnershipResource to MoveTagsTake ThatTile PlacementTurn Order: ProgressiveVariable Set-upVictory Points as a ResourceWorker Placement

On the shelf

Categories

Card GameCity BuildingEconomicMedievalReligious

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Caylus Magna Carta?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?