No Retreat!: The Russian Front 1941-1944 cover
2008BGG rank #6,953

No Retreat!: The Russian Front 1941-1944

by Carl Paradis · Kokusai-Tsushin Co., Ltd. (国際通信社)

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Players2
Time45m
ComplexityMedium-Light
Age0+

About the game

What is No Retreat!: The Russian Front 1941-1944?

No Retreat! is a two-player wargame that retells the story of the titanic struggle between the invading armies of Nazi Germany versus Communist Russia during WW2 at a player-friendly and manageable level in scope and difficulty. Each turn is alight with intriguing on-board challenges plus the surprise of card hand Events as players vie to win in one of three different ways. In a skillfully blended collation of classic hex-based wargaming and modern card-driven simulations, No Retreat! stays truly story-centric, providing the proper feel of sweeping maneuvers, exploitation and encirclements across the vast steppes and forests of Russia. With a simple-yet-innovative economic model, players will also feel the growing might and sophistication of the Russian’s Red Army, and the degradation of the once-invincible German Wehrmacht, over the epic four year sweep of time that this merciless campaign was fought. Neither side can afford the disgrace of yielding an inch of ground to their hated foe, so your orders are: “No Retreat!” Game Components: • 8 page color Rules booklet • 4 page Reference booklet • 4 page Scenarios booklet • One 11” x 17” color map • Three Player Aid Sheets • 40 color, die-cut two-sided 5/8” mounted game pieces • 11 round game markers • 24 Event cards Scale: Each unit is 1 army or front, each hex is 100 kilometers, and each turn is 2 months.

How it plays

Mechanics

Campaign / Battle Card DrivenDice RollingHexagon GridZone of Control

On the shelf

Categories

WargameWorld War II

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in No Retreat!: The Russian Front 1941-1944?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?