Warmachine Prime Mk II cover
2010BGG rank #3,017

Warmachine Prime Mk II

by Simon Berman, David Carl, Robert Hawkins, Ron Kruzie, Brian Putnam, Doug Seacat, Jason Soles, Rob Stoddard, Matt Wilson (I) · Privateer Press

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Players2–4
Time60m
ComplexityMedium-Heavy
Age12+

About the game

What is Warmachine Prime Mk II?

Step into a world forged of iron and tempered by war. In WARMACHINE, the very earth shakes during fierce confrontations where six-ton constructs of iron and steel slam into each other with the devastating force of a locomotive, where lead-spewing cannons chew through armor plating as easily as flesh, and where bold heroes set the battlefield ablaze with a tempest of arcane magic as they forge the fates of their unyielding nations in the fires of destruction. WARMACHINE Prime: Mk II is the core rulebook for the second edition of the award-winning tabletop wargame WARMACHINE. The popular game now plays faster, easier, and more aggressively than ever before. Prime Mk II includes the rules for the game; detailed profiles and game stats for powerful characters, warjacks, and soldiers; histories of the nations of the Iron Kingdoms; and an instructional hobby guide that will help bring your tabletop battlefield to life.

How it plays

Mechanics

Dice RollingVariable Player Powers

On the shelf

Categories

FantasyMiniaturesWargame

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Warmachine Prime Mk II?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?