/pic641067.jpg)
Warmachine Prime Mk II
by Simon Berman, David Carl, Robert Hawkins, Ron Kruzie, Brian Putnam, Doug Seacat, Jason Soles, Rob Stoddard, Matt Wilson (I) · Privateer Press
Browsing is free. Ask BoardGameBrain about this game when rules coverage is ready.
About the game
What is Warmachine Prime Mk II?
Step into a world forged of iron and tempered by war. In WARMACHINE, the very earth shakes during fierce confrontations where six-ton constructs of iron and steel slam into each other with the devastating force of a locomotive, where lead-spewing cannons chew through armor plating as easily as flesh, and where bold heroes set the battlefield ablaze with a tempest of arcane magic as they forge the fates of their unyielding nations in the fires of destruction. WARMACHINE Prime: Mk II is the core rulebook for the second edition of the award-winning tabletop wargame WARMACHINE. The popular game now plays faster, easier, and more aggressively than ever before. Prime Mk II includes the rules for the game; detailed profiles and game stats for powerful characters, warjacks, and soldiers; histories of the nations of the Iron Kingdoms; and an instructional hobby guide that will help bring your tabletop battlefield to life.
How it plays
Mechanics
On the shelf
Categories
Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Warmachine Prime Mk II?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?