Conflict of Heroes: Guadalcanal – The Pacific 1942 cover
2016BGG rank #3,716

Conflict of Heroes: Guadalcanal – The Pacific 1942

by Uwe Eickert, Gunter Eickert, Dean Halley · Academy Games, Inc.

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Players2–4
Time60m
ComplexityMedium
Age12+

About the game

What is Conflict of Heroes: Guadalcanal – The Pacific 1942?

In 1942, the Japanese empire exploded across the Pacific, conquering everything before them. The only large land mass still held by the Allies was Australia, which they desperately needed as a staging area for a planned U.S. led counter-attack. The Japanese knew of the importance of Australia, but lacked the resources to conquer it, so they decided on the next best thing: Isolate Australia from the United States by building an airfield on the island of Guadalcanal, from which planes could disrupt the Allied supply lines. The United States, ill-prepared as it was for any offensive actions, immediately attacked with the 1st Marine Division under the command of Major General Alexander A. Vandegrift, caught the Japanese by surprise and easily took control of the airfield. The Japanese 17th Army, under the command of Lt. Gen. Harukichi Hyakutake, counterattacked with an ever-increasing number of troops. For the next four months a titanic struggle took place in the air, on land and on sea as the isolated Marines and U.S. Army fought for their lives to hold their tiny perimeter around the airfield against the might of the Japanese Empire. Conflict of Heroes: Guadalcanal – Pacific Ocean 1942 recreates this struggle on your tabletop and includes gorgeous beach and jungles maps of the South Pacific, amphibious landing craft, the USMC, Japanese Banzai Charges, night combat, and much more.

How it plays

Mechanics

Action PointsDice RollingHexagon GridModular Board

On the shelf

Categories

WargameWorld War II

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Conflict of Heroes: Guadalcanal – The Pacific 1942?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?