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Stranger Things: Upside Down
by Rob Daviau · CMON Global Limited
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About the game
What is Stranger Things: Upside Down?
Stranger Things: Upside Down is a board game based on the Stranger Things television series. Hawkins, Indiana seems like an average town. However, underneath the exterior lurks a secret. The Hawkins National Laboratory has been doing experiments that have unleashed the horrors of the Upside Down. It's up to the kids in the town to save it. In Stranger Things: Upside Down, players take on the role of the kids of Hawkins who are trying to stop the operatives of the Hawkins National Laboratory and the evils from the Upside Down. Players must work together to clear stacks of tokens before time runs out. The game offers two seasons of play. Stranger Things: Upside Down is a cooperative game in which 2 to 4 players take on the role of the series’ protagonists. At the start of the game, players choose a Character and 1 of the 2 Seasons to play,each with its own board, actions, and unique sets of cards. Characters use Action cards to move through iconic Hawkins Locations, get Items, control their Fear, and to beat the value of token stacks in order to gather Allies, escape a secret government agency,help Eleven and be aided by her Powers, and fight the horrors coming from the Upside Down. They perform their actions over a series of turns until they reach their ultimate goal: to stop the Upside Down forces and rescue Will... or get terrified trying. Actions are performed by the Characters during their turn, according to the Location they’re in, abilities (in Mike’s case), or the presence of Foes. There are 2 types of Actions: UNCONTESTED: Characters resolve the action without any obstacles. CONTESTED: Characters must beat the value of stacks in order to resolve the action. Otherwise, the action cannot be resolved and the Character gains Fear
How it plays
Mechanics
On the shelf
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Stranger Things: Upside Down?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?