Red Badge of Courage cover
2001BGG rank #8,799

Red Badge of Courage

by Richard H. Berg · GMT Games

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Players2–6
Time360m
ComplexityMedium-Heavy
Age12+

About the game

What is Red Badge of Courage?

(from GMT website:) Red Badge of Courage extends GMT's popular Great Battles of The American Civil War system to cover both battles of Bull Run, or Manassas. 1st Bull Run, the opening battle of the Civil War, features two untrained armies, some exceptional and some truly poor leaders, and one of the best gaming situations in the war. Both sides are as evenly matched as one gets during the war, and there is a constant stream of reinforcement keeping both players in the game up to the end. 2nd Bull Run is one of General Robert E. Lee's greatest victories, in which he smashed John Pope's politically riddled Union army, setting the stage for the Battle of Antietam (Sharpsburg) several weeks later. Red Badge of Courage uses version 4.3 of the GBACW system, building on lessons learned from the two previous battle games in the series. And the game not only includes the two complete battles, but it has a half dozen smaller scenarios that enable you to play various aspects of the battle in detail, many in a day. Designer: Richard H. Berg Developer: John Alsen Components: 1,120 full-color, die-cut counters. Two 22x34" full-color mapsheets Two 10-sided dice (one blue/one gray) 36-page Rule Book 12-page 1st Bull Run Battle Book 24-page 2nd Bull Run Battle Book Five Player Aid Cards

How it plays

Mechanics

Chit-Pull SystemDice RollingGrid MovementHexagon GridLine of SightMovement PointsScenario / Mission / Campaign GameSimulationZone of Control

On the shelf

Categories

American Civil WarCivil WarPost-NapoleonicWargame

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Red Badge of Courage?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?