Senjutsu: Battle For Japan cover
2023BGG rank #3,117

Senjutsu: Battle For Japan

by Paul D. Allen, James Faulkner · Stone Sword Games

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Players1–4
Time15–20m
ComplexityMedium-Light
Age14+

About the game

What is Senjutsu: Battle For Japan?

Senjutsu is a 1-4 Player Samurai Duelling Game with slick Deck Construction mechanics, simultaneous reveal combat and beautiful miniatures from a panel of sculptors. Control 1 of 4 fearsome Samurai, warriors bound to the Bushido Code, each with their own strengths, weaknesses, and motivations. Using Senjutsu's Deck Construction Mechanics, forge a unique deck of devastating attacks, powerful blocks, timely mediations, and dynamic special moves. The intuitive card-classifying system makes forging your Samurai’s Ability Deck easy. The Core Box includes dozens of different Ability Cards to shape your chosen Samurai's fighting style. There are thousands of possible deck combinations available, Gameplay Summary: Position your Samurai on the Battlefield. Draw a hand of Ability Cards from your 40 Card Ability Deck. Choose an Ability Card to use and place it facedown with the opponent's card. Reveal the cards simultaneously and check the initiatives. Resolve the card and its effects. Any Samurai who takes 5 wounds will fall... leaving the vanquisher victorious.

How it plays

Mechanics

Deck ConstructionDeductionGrid MovementHand ManagementHidden MovementSimultaneous Action Selection

On the shelf

Categories

DeductionFighting

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Senjutsu: Battle For Japan?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?