FAB: Golan '73 cover
2016BGG rank #7,764

FAB: Golan '73

by Michael Gustavsson, Rick Young · GMT Games

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Players2
Time240m
ComplexityMedium
Age12+

About the game

What is FAB: Golan '73?

In Golan '73, you will command highly mechanized forces and maneuver them across the rocky terrain of the Golan Heights. You will find new asset types to aid your cause such as SAM’s, mortars, and anti-tank guns. Battle specific events include Operation Dugman 5, Strategic Reserve Releases, the GHQ Air Raid, Lt. Zvicka Greengold, Electronic warfare, the Syrian Frog-7 missile strike and more. New terrain features in Golan '73 include escarpment, wadi, and the anti-tank ditch, known as the purple line. Helicopter-borne air-assaults and special rules for the first night are included to add more historical flavor from this important campaign. The Israelis start with few units but gain strength as reinforcements arrive, but will there be enough and will they get there in time? The Syrian player starts with a very strong force, but must attack at the right places and rely on rapid breakthrough across the Golan Heights in order to seize the objectives. Time is against the Syrians, with not only the Israeli reserves arriving, but also as the SAM barrier gets reduced and the effectiveness of the Israeli Air Force grows. The Syrians must strike hard and fast, then fight to hold on to their gains. Both players have a degree of variable setup that allows enhanced replay value, but still keeps the historical flavor. A historical setup is also provided for those that wish to more closely follow history. In Golan '73, the FAB series meets modern warfare and now YOU are in command to fight one of the greatest tank battles ever fought.

How it plays

Mechanics

Action PointsArea MovementChit-Pull SystemDice RollingSecret Unit DeploymentSimulationVariable Set-up

On the shelf

Categories

Modern WarfareWargame

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in FAB: Golan '73?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?