Richthofen's War: The Air War 1916-1918 cover
1972BGG rank #7,524

Richthofen's War: The Air War 1916-1918

by Randall C. Reed · The Avalon Hill Game Co

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Players1–6
Time60m
ComplexityMedium-Light
Age12+

About the game

What is Richthofen's War: The Air War 1916-1918?

The Red Baron flies again - now you can virtually fly the same airplanes that blazed a path of glory over the skies of France during WWI. You can be Baron von Richthofen running up a score of 80 victories or Cpt. Roy Brown flying the same Sopwith Camel that shot him down in the game where planes perform exactly as pilots of Flying Circus Aerodrome say they did in real life. Each player, in complete control of one airplane, attempts to outmaneuver his opponent and mark up a victory on the way to becoming an Ace. Players pick the type of situation that they want to re-flight from one of seven different scenarios, or they can create their own situations from the wealth of information available in the Instructions and Briefing Manual. Each aircraft is unique in its own combination of: operational ceiling, rate-of-climb, diving speed, firepower, and armament. With over 32 different aircraft types to choose from, there are over 1200 possible combinations of opposing aircraft. A solo game is only recommended for scenario no. 7 - Balloon Busting. Simple rules allow one to start immediately after reading the Basic Instructions. Almost anyone can play the Basic Game, and little time is required to advance to the Tournament and Optional Games. Features 192 counters (which includes 7 blank ones) Avalon Hill Complexity Rating - 5 Expanded by: Richthofen's War Maneuver Cards

How it plays

Mechanics

Hexagon GridSimultaneous Action SelectionVariable Player Powers

On the shelf

Categories

Aviation / FlightWargameWorld War I

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Richthofen's War: The Air War 1916-1918?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?