1862: Railway Mania in the Eastern Counties cover
2013BGG rank #1,382

1862: Railway Mania in the Eastern Counties

by Mike Hutton · GMT Games

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Players1–8
Time120–300m
ComplexityHeavy
Age14+

About the game

What is 1862: Railway Mania in the Eastern Counties?

1862: Railway Mania in the Eastern Counties is an 18xx game set in East Anglia, England. It features a company-packed board, where 16 of 20 companies are randomly selected for use on a board containing only 37 hexes. Major features of the game are: Petitioning parliament as a means of floating your preferred company a mixture of full and partial capitalisation for companies three train types with differing objectives and building requirements company mergers and re-floatation 1860-style semi-linear stock-market featuring multiple stock jumps.

How it plays

Mechanics

Auction / BiddingMarketNetwork and Route BuildingOwnershipSolo / Solitaire GameStock HoldingTile PlacementVictory Points as a Resource

On the shelf

Categories

EconomicTrains

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in 1862: Railway Mania in the Eastern Counties?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?