Shifting Sands: The Campaign for North Africa  1940-1943 cover
2006BGG rank #4,144

Shifting Sands: The Campaign for North Africa 1940-1943

by Michael Rinella · Multi-Man Publishing

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Players1–2
Time240–300m
ComplexityMedium
Age12+

About the game

What is Shifting Sands: The Campaign for North Africa 1940-1943?

(from MMP website:) Shifting Sands is a point-to-point movement, card driven game based on the World War II African campaigns of 1940-1943. From the first Italian attempts to cross "The Wire" through the Torch invasion, all aspects of the campaign for North Africa are covered including the Abyssinian Campaign of 1940-1941. Like the commanders of the day, you'll need to try and achieve your goals while events in other theaters influence your ability to maintain any semblance of a plan. Contents: One mapsheet (approx 22"x32") One 36-page booket with rules, designer notes, and scenarios; only 16 pages of actual game rules Two countersheets - one 5/8" and one 5/8" and 1/2" mixed (394 total counters of which 30 are blank) 2 decks of 55 cards - one allied and one axis 2 player aid cards dice

How it plays

Mechanics

Campaign / Battle Card DrivenDice RollingHand ManagementPoint to Point Movement

On the shelf

Categories

WargameWorld War II

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Shifting Sands: The Campaign for North Africa 1940-1943?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?