Dungeons of Doria cover
2023BGG rank #7,528

Dungeons of Doria

by Viktor Ahrens · (Self-Published)

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Players1–6
Time120–240m
ComplexityMedium
Age14+

About the game

What is Dungeons of Doria?

A cooperative dungeon crawler for 1-6 players set in the fantasy world of "Doria". You are heroes, mercenaries and vagabonds, drawn from far flung corners of the continent Doria, seeking adventure, glory and gold. The vastness of Doria teems with dungeons, towers and cellars crammed with monsters, treasures and ancient artifacts. Work together to survive terrible perils and escape the dungeons of Doria! Dungeons of Doria is played without a game master. Select a quest and start exploring a dungeon. Either choose from standalone adventures you complete in one session or pick one of the four included campaigns continuing over multiple scenarios. The Dungeons of Doria Initiative System allows each character to spend their initiative points on multiple actions such as moving, attacking, looting or repairing damaged equipment. The character or monster with the highest initiative value defines the next action. Each player must decide on what to do: Use several quick actions, one slower action or a combination - depending on the items equipped. Plan tactical fights, disarm traps and manage your inventory of loot. Over 400 unique loot cards, 19 opponents each with their own abilities plus monster modifiers and 8 initial characters that can be completely customized as you wish.

How it plays

Mechanics

Action / EventAction PointsCooperative GameCritical Hits and FailuresDice RollingEventsGrid MovementLine of SightMap AdditionModular BoardRole PlayingScenario / Mission / Campaign GameSolo / Solitaire GameSquare GridStat Check ResolutionTurn Order: Time TrackVariable Player Powers

On the shelf

Categories

AdventureExplorationFantasyFightingMedievalPrint & Play

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Dungeons of Doria?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?