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3 Chapters
by Joe Hout · AMIGO
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About the game
What is 3 Chapters?
Once upon a time, there was a magical book of fairy tales that had three chapters. You will now live through that book in 3 Chapters, a trick-taking game with three game phases: • Chapter 1: Start with eight cards in hand, choose one, then pass the remaining cards clockwise. Continue doing this until all cards are drafted. • Chapter 2: Play one card each. The highest card wins the trick and receives two points. Additionally, compare the skills on your cards with one another as this can earn you additional points. • Chapter 3: Finally, evaluate the skills within your selected hand cards. They can bring additional points in this chapter. If you choose the fairy tale creatures wisely at the beginning, you can win plenty of tricks and collect lots of points. Clever card combinations can also bring points without tricks because everyone knows, say, that Hansel and Gretel are particularly strong as a team...
How it plays
Mechanics
On the shelf
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in 3 Chapters?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?