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Buru
by Stephen Wren, Alex Flagg, Taran Lewis Kratz · Crafty Games
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About the game
What is Buru?
In Buru, you are a noble of the 14th century Majapahit empire, a powerful thalassocracy (maritime kingdom) that presides over the Indonesian archipelago. At the orders of the king Hayam Wuruk and his vizier, the great Gajah Mada, you have set out across the sea to expand the great mandala of Majapahit through commerce and diplomacy. You and your fellow nobles have recently arrived at the remote island of Buru, eager to earn your place in history. Here, you will dispatch your parties to the island to explore, trade, and pay your respects as you compete to win over Buru's residents and ultimately gain the favor of the King himself. Buru is a mid-weight, Euro-style board game for 1-4 players. Over five game rounds, you and your fellow players secretly deploy explorers to the four different regions of the island in order to gather resources, recruit islanders, set them to tasks, and pay tribute to the spirits revered there. The object of the game is to win the islanders' esteem. You can earn esteem in many ways, primarily by paying tribute, but also by pleasing elders, tasking local nobles, fulfilling the king's decrees, and holding a totem when any player pays tribute to that spirit. At the end of the game, the player with the most esteem wins and is declared the new governor of Buru! -description from designer
How it plays
Mechanics
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Buru?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?