Sharp Practice: Wargame Rules for Large Skirmishes in the Era of Black Powder, 1700 to 1865 cover
2008BGG rank #10,100

Sharp Practice: Wargame Rules for Large Skirmishes in the Era of Black Powder, 1700 to 1865

by Richard Clarke (III) · Too Fat Lardies

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Players2–6
Time120m
ComplexityMedium-Light
Age0+

About the game

What is Sharp Practice: Wargame Rules for Large Skirmishes in the Era of Black Powder, 1700 to 1865?

Sharp Practice are large scale skirmish rules, designed for between 30 and 120 figures a side, with players taking the roles of heroic leaders of the black powder age. Hornblower, Flashman, Sharpe, Bolitho, all can lead their men into battle with these much heralded rule set. The rules are written with an emphasis on the Napoleonic Wars but include rules the will allow them to cover almost any conflict between 1750 and 1860. In the literary genre, Sharp Practice sees the enlisted men operate in groups of up to a dozen figures, with the key leaders adding their character to the action. Groups of men may be combined into formations and the rules contain a guide to using small unit Napoleonic drill in your games. The rules are suitable for figures from 15mm to 40mm in size and will work with any basing system you like.

How it plays

Mechanics

Measurement MovementSimulationVariable Phase Order

On the shelf

Categories

American Civil WarAmerican Revolutionary WarBookMiniaturesNapoleonicPost-NapoleonicWargame

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Sharp Practice: Wargame Rules for Large Skirmishes in the Era of Black Powder, 1700 to 1865?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?