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Dungeons & Dragons: Wrath of Ashardalon Board Game
by Peter Lee, Bill Slavicsek · Wizards of the Coast
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About the game
What is Dungeons & Dragons: Wrath of Ashardalon Board Game?
From Wizards of the Coast website: A cooperative game of adventure for 1-5 players set in the world of Dungeons & Dragons. A heavy shadow falls across the land, cast by a dark spire that belches smoke and oozes fiery lava. A cave mouth leads to a maze of tunnels and chambers, and deep within this monster-infested labyrinth lurks the most terrifying creature of all: a red dragon! Designed for 1-5 players, this boardgame features multiple scenarios, challenging quests, and cooperative game play. Each player selects a hero; a rogue, thief, warrior, cleric, or wizard. On their turn, each player can explore further into the dungeon (turn over new tiles), move through the already explored parts of the dungeon, and fight monsters. When a new dungeon tile is revealed, there is typically an encounter of some sort, and new monsters to fight are added. Slain monsters reward the players with treasure, and experience points, allowing them to level up and increase their skills during play. Players must cooperate to stay alive, slay the monsters, and achieve the goal of their quest. Each scenario has a different goal - from retrieving a relic, to slaying a vampire lord. Integrates with: Dungeon Command: Blood of Gruumsh Dungeon Command: Curse of Undeath Dungeon Command: Sting of Lolth Dungeon Command: Tyranny of Goblins Dungeon Command: Heart of Cormyr Can also integrate with: Dungeons & Dragons: Castle Ravenloft Board Game Dungeons & Dragons: Wrath of Ashardalon Board Game Dungeons & Dragons: The Legend of Drizzt Board Game Dungeons & Dragons: Temple of Elemental Evil Board Game Dungeons & Dragons: Tomb of Annihilation Board Game Dungeons & Dragons: Waterdeep – Dungeon of the Mad Mage Board Game Dungeons & Dragons: Ghosts of Saltmarsh Board Game
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- How do setup and the first turn work in Dungeons & Dragons: Wrath of Ashardalon Board Game?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?