Air Assault on Crete / Invasion of Malta: 1942 cover
1977BGG rank #7,181

Air Assault on Crete / Invasion of Malta: 1942

by Randall C. Reed, Vance von Borries · The Avalon Hill Game Co

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Players2
Time240m
ComplexityMedium
Age12+

About the game

What is Air Assault on Crete / Invasion of Malta: 1942?

Avalon Hill's epic German airborne attack game. Air Assault on Crete simulates the first totally airborne invasion in history, with the Germans overwhelming the rag-tag Allied survivors of the ill-fated Greek Campaign. It is is a strategic, battalion level game, with traditional turn sequencing, including air missions, bombardment, move and combat. Units have attack, defense and movement values, as well as stacking limits. There are fairly standard terrain effects and zones of control, but no mandatory attacks. This package features a bonus game, Invasion of Malta: 1942, which re-creates the hypothetical German-Italian invasion of Malta (and even a third game, if you count the variant from the General magazine, Volume 18, #3, Assault on Cyprus). Each game includes its own mapboard and counters and shares only a minimum of components with the other. They share the same basic rules system, with a subset specific to Air Assault on Crete. Avalon Hill Complexity rating - 5 Counters = 520

How it plays

Mechanics

Dice RollingHexagon Grid

On the shelf

Categories

Aviation / FlightWargameWorld War II

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Air Assault on Crete / Invasion of Malta: 1942?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?