Tsuro: Phoenix Rising cover
2019BGG rank #7,322

Tsuro: Phoenix Rising

by Ken Franklin, Tom McMurchie · Calliope Games

Browsing is free. Ask BoardGameBrain about this game when rules coverage is ready.

Players2–8
Time20–50m
ComplexityMedium-Light
Age8+

About the game

What is Tsuro: Phoenix Rising?

Long ago, a vengeful god stole the stars from the night sky. To illuminate the night, hopeful people sent glowing paper lanterns floating toward the heavens. Out of nowhere, clever magical phoenixes appeared, soaring through the sky. As they flew from lantern to lantern, their enchanted touch changed the lanterns into new stars! The phoenix who can create a constellation of seven new stars will be the champion of a world looking for light! Tsuro: Phoenix Rising is a new entry in the classic Tsuro series. The game shares a bond with the foundations of the venerable original: play tiles, move pawns, and stay in play, but it introduces a revolutionary board that allows for the double-sided tiles to flip and rotate throughout the game, creating diverging paths and opening up new strategies. Featuring gorgeous phoenix miniatures, beautiful lantern tokens, and unique gameplay elements such as life tokens that allow your phoenix to be reborn from the ashes once per game, Tsuro: Phoenix Rising is a new chapter in the legacy of Tsuro!

How it plays

Mechanics

Hand ManagementNetwork and Route BuildingSet CollectionTile Placement

On the shelf

Categories

Abstract Strategy

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Tsuro: Phoenix Rising?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?