Mask of Anubis cover
2016BGG rank #7,196

Mask of Anubis

by Takashi Hamada, Kenji Shimojima · GIFT10INDUSTRY

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Players2–7
Time30–60m
ComplexityLight
Age10+

About the game

What is Mask of Anubis?

Mask of Anubis is a mixture of "VR (virtual reality)" and a board game, with a free application included that converts your smartphone into VR goggles! The purpose of the game is for players to cooperate to create a map of the maze. On a turn, one player lands on one point of the maze and gets a 360º view of the maze by wearing VR goggles with a smartphone inserted. This player explains to the team members what they see and their teammates attempt to use this description to create part of the map of the maze. Each player gets one minute to explain what they see, then the play passes to the next player (who will be presented a different view of the maze). Repeat this seven times, then players win the game if the complete map is connected from the entrance to the goal correctly! A smartphone is required to play this game. STORYAn unexcavated pyramid has been found in a desert somewhere in Egypt. The interior of the ruin is a complicated maze and it is rumored that there is a King's Chamber inside. A treasure of the ancient God Anubis would be hidden in the depth of the maze. Professor B.Gammon, his assistant Seneto and their pet dog Ludo are challenged to investigate the maze. However, the entrance is just a small gap in the wall. Only a small dog can get through it. The professor decided to use the Mask of Anubis. The person who wears this mask can see the maze through the walls and create a map to help the dog Ludo to find its way to the Kings Chamber. Will Ludo be able to reach the King's Chamber with your help as a member of the investigation team?

How it plays

Mechanics

Cooperative GameTile Placement

On the shelf

Categories

MazeParty GamePuzzle

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Mask of Anubis?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?