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Unusual Suspects
by Garrett J. Donner, Michael S. Steer, Roland L. Tesh · Fundex
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About the game
What is Unusual Suspects?
FRAME THE FELON, CLOSE THE CASE! When everyone's a suspect AND a detective, things can get a little strange! Earn your detective stripes by being the first to match the fingerprint dice left at the scene of the crime with the "criminal file" cards in your hand. Use the Dice Slide to "tamper with the evidence" and protect you secret identity! The ultimate game of "who dunit". Players receive one "Fingerprint" card which establishes their secret identity and six playing cards. The crime scene is established by rolling the six fingerprint dice down the dice slide. Players try to "solve the case" by matching their 6 cards to the 6 fingerprint dice. First player to solve the crime is the winner. Includes dice slide, cards, finger print dice and instructions.
How it plays
Mechanics
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Questions to bring to BoardGameBrain
- How do setup and the first turn work in Unusual Suspects?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?