Oath cover
2021BGG rank #334

Oath

by Cole Wehrle · Leder Games

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Players1–6
Time45–150m
ComplexityHeavy
Age10+

About the game

What is Oath?

In Oath, one to six players guide the course of history in an ancient land. Players might take the role of agents bolstering the old order or scheme to bring the kingdom to ruin. The consequences of one game will ripple through those that follow, changing what resources and actions future players may have at their disposal and even altering the game's core victory condition. If a player seizes control by courting anarchy and distrust, future players will have to contend with a land overrun by thieves and petty warlords. In a later game, a warlord might attempt to found a dynasty, creating a line of rulers that might last generations or be crushed by the rise of a terrible, arcane cult. In Oath, there are no fancy production tricks, app-assisted mechanisms or production gimmicks. The game can be reset at any time and doesn't require the same play group from one game to the next. A player might use the fully-featured solo mode to play several generations during the week and then use that same copy of the game for Saturday game-night with friends. There are no scripted narratives or predetermined end points. The history embedded in each copy of Oath will grow to be as unique as the players who helped build it. —description from the publisher

How it plays

Mechanics

Action PointsArea Majority / InfluenceArea MovementDice RollingModular BoardNegotiationScenario / Mission / Campaign GameStorytellingTake ThatVariable Set-up

On the shelf

Categories

EconomicFantasyNegotiationPoliticalTerritory BuildingWargame

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Oath?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?