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Apocrypha Adventure Card Game: Box One – The World
by Mike Selinker, Chad Brown, Tanis O'Connor, Paul Peterson, Keith Richmond, Aviva Schecterson, Liz Spain, Elisa Teague, Gaby Weidling · Lone Shark Games
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About the game
What is Apocrypha Adventure Card Game: Box One – The World?
The Apocrypha Adventure Card Game allows you to play it as a cooperative card game, or with a game master as a role playing game. The world is on the brink of an apocalypse, set in motion by monsters only your characters can see. Gameplay is story-based, and features deck construction and character growth. Over time, characters will unlock repressed memory fragments that will add new powers. Each mission has a unique setup and goal, which often involves hunting down a true threat hiding among the cards at the nexuses that characters investigate. The base game, called The World, comes with 584 cards, 20 six-sided dice, 1 rulebook, 1 storybook, 30 dividers, and 10 character stand-up tokens; The World contains the starting chapter of Candlepoint, Wisconsin, and also the Skinwalkers chapter. Eight more chapters appear in two expansions, The Flesh and The Devil, as well as the bonus chapter The Book of the Hybrids.
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Questions to bring to BoardGameBrain
- How do setup and the first turn work in Apocrypha Adventure Card Game: Box One – The World?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?