Billabong cover
1992BGG rank #3,875

Billabong

by Eric Solomon · AMIGO

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Players2–4
Time30m
ComplexityLight
Age10+

About the game

What is Billabong?

In the geometrical racing game Billabong — currently available on the market as Billabong Race — players maneuver teams of kangaroos by jumping around a "billabong", that is, "a dead-end channel extending from the stream of a river", with this term being used in Australia. The board is filled with checkerboard-style squares around the billabong in the middle. To start, everyone takes turns placing their five kangaroos on an empty square behind the stream that serves as the race's start — and finish — line. On your turn, you move one of your five kangaroos, usually moving it in a jump or series of jumps over the other kangaroos. Jumps can be long, but they must take a specific format; for example, if the kangaroo to be jumped over is five spaces away from your current location, your landing space must be five spaces beyond this kangaroo. You can jump over only one kangaroo at a time, but you can make multiple jumps on a turn as long as each jump is along a straight line (whether orthogonally or diagonally) and it does not pass over the billabong. Your other option — moving a kangaroo just one space — is usually used as a positioning tactic for a subsequent move. The first player to get all five kangaroos around the billabong and over the finish line wins.

How it plays

Mechanics

Grid MovementRaceSquare Grid

On the shelf

Categories

Abstract StrategyAnimalsRacing

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Billabong?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?