Scoundrel cover
2011BGG rank #7,951

Scoundrel

by Kurt Bieg, Zach Gage · (Web published)

Browsing is free. Ask BoardGameBrain about this game when rules coverage is ready.

Players1
Time0m
ComplexityLight
Age0+

About the game

What is Scoundrel?

Scoundrel is a single player rogue-like card game for use with a standard deck of playing cards. It was developed by Zach Gage and Kurt Bieg. All Jokers, red face cards, and red aces are removed from the deck. The remaining cards serve as monsters (spades and clubs), weapons (diamonds), and health potions (hearts) valued from 2–14 (with face cards being valued 11–14). The rooms of the dungeon are created by laying out cards in groups of four. Progress is made through the dungeon by resolving three of the four dungeon cards in each room. The fourth card serves as the foundation for a new room. Rooms can be deferred if needed, but never twice in a row — and the player will eventually need to come back to deferred rooms. Weapons may be equipped to attack multiple monsters, as long as each defeated monster is of lower value than the last monster defeated with that same weapon. To attack a monster of higher value, a new weapon must be equipped. Monsters can also always be attacked barehanded, but this depletes the player's health for the full value of the monster. Health potions may be used to recover life points up to the maximum starting value of 20. Playing a second potion in succession nullifies the effect of the second potion. The game ends in a loss when life points reach zero or in a victory if the player manages to clear all rooms of the dungeon.

How it plays

Mechanics

Role PlayingSolo / Solitaire Game

On the shelf

Categories

Card Game

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Scoundrel?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?