Advanced Squad Leader: Starter Kit #1 cover
2004BGG rank #939

Advanced Squad Leader: Starter Kit #1

by Ken Dunn, Pete Shelling · Avalon Hill

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Players2
Time120m
ComplexityMedium-Heavy
Age13+

About the game

What is Advanced Squad Leader: Starter Kit #1?

(from MMP website and user's description:) Advanced Squad Leader (ASL) Starter Kit #1 teaches new players the basic concepts of the major Infantry and Terrain rules from Advanced Squad Leader by using an abbreviated and illustrated rulebook. The ASL Starter Kit #1 is a stand-alone game, with six scenarios that require only the maps and counters provided in the module. The two mapboards that are included also work with both Squad Leader and Advanced Squad Leader, and the scenarios can be played using full Advanced Squad Leader rules if desired. Contents: 2 8x22 Geomorphic Maps (y and z) for the ASL System 1 full Countersheet of 1/2" counters 6 scenarios printed on 3 individual cardstock sheets 1 Quick Reference Data Chart printed on cardstock sheet 1 12-page rules booklet with plentiful color illustrations 2 dice Scenario List: ASL S01 Retaking Vierville ASL S02 War of the Rats ASL S03 Simple Equation ASL S04 Welcome Back ASL S05 Clearing Colleville ASL S06 Released from the East Time Scale: Two minutes per turn Unit Scale: Individual men, half-squads, and squads Players: Two Playing Time: Up to 4 hours per scenario Complexity: Medium Solitaire Suitability: High

How it plays

Mechanics

Dice RollingHexagon GridLine of Sight

On the shelf

Categories

WargameWorld War II

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Advanced Squad Leader: Starter Kit #1?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?