Everstone: Discovering Ignis cover
2024BGG rank #7,956

Everstone: Discovering Ignis

by Sam McDavitt · McDavitt Publishing

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Players1–4
Time40–120m
ComplexityMedium-Light
Age14+

About the game

What is Everstone: Discovering Ignis?

After miles of travel with no other noise around you but your own, you see for your own eyes what all the murmurs have been about—the city of Ignis. You thought it would be bigger, based on all the whispered conversations you overheard, but you guess that means you’ll have a better chance of getting your story captured in the history books. In Everstone, you will take on the role of one of the first pathfinders to arrive on undeveloped land. Your goal is to be the most reputable of them all. Travel the area, Influence and Trade with other pioneers, Harvest the land, and Repair the Relics that have been long forgotten to become one of the most influential members of Ignis. Players in Everstone will take turns moving their action pawn to a new location on their player board to perform its action. Everstone is packed with action chaining and discovery. Game play continues with players taking turns until one player has gained ten reputation points. -description from designer

How it plays

Mechanics

ChainingContractsHand ManagementMulti-Use CardsOpen DraftingSolo / Solitaire GameVariable Player Powers

On the shelf

Categories

Card GameFantasy

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Everstone: Discovering Ignis?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?