Leaving Earth cover
2015BGG rank #928

Leaving Earth

by Joseph Fatula · The Lumenaris Group, Inc.

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Players1–5
Time60–180m
ComplexityMedium-Heavy
Age15+

About the game

What is Leaving Earth?

The year is 1956. Mankind stands at the dawn of a new age, the Space Age, when the flying bombs of yesteryear will become the rocket ships of tomorrow. As the director of a national space program, your country is depending on you for success in this great contest. You may be the first to create an artificial satellite, send a probe to another planet, or even put a man on the moon. Leaving Earth is a game about planning and about managing risk. With even a single grand journey into outer space, you might claim victory in the game. Consequently, it is your job to plan each journey carefully, finding the cheapest, quickest, and safest ways to reach your objective—but do not spend too long preparing, or another nation might reach its goal before you. On your turn, you will be conducting research, building spacecraft, and directing journeys into outer space. To conduct research, you buy an advancement that begins with certain flaws, then you test the advancement to find and eliminate those flaws. To build a spacecraft, you purchase components and assemble them into a whole. To travel to outer space, you expend rockets to maneuver from one location to another.

How it plays

Mechanics

Modular BoardPick-up and DeliverPoint to Point MovementPush Your LuckResource to MoveScenario / Mission / Campaign GameSimulationSolo / Solitaire Game

On the shelf

Categories

Card GameMathScience FictionSpace Exploration

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Leaving Earth?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?