Carolus Magnus cover
2000BGG rank #1,822

Carolus Magnus

by Leo Colovini · Rio Grande Games

Browsing is free. Ask BoardGameBrain about this game when rules coverage is ready.

Players2–4
Time60m
ComplexityMedium-Light
Age12+

About the game

What is Carolus Magnus?

This game uses a collection of smallish hexagon clusters arranged in a circle. Mercenaries, in the form of small wooden blocks, are placed onto the land pieces. Players can then use these blocks to attempt to gain control of the corresponding mercenary type, or place the same small blocks onto the board which can help the player who controls that color. Once a player has majority of control markers on a piece of land, he can build a tower there. The tower serves as a semi-permanent control marker, as well as a way to win. If two land pieces are controlled by the same player, the land pieces are combined into one, which makes the position harder to take by the other players. The first player to place a set number of towers wins the game, but the game can also end when the land masses are reduced to three or fewer, in which case the player with the most towers placed wins.

How it plays

Mechanics

Area Majority / InfluenceDice RollingHand ManagementModular BoardTeam-Based GameTrack MovementTurn Order: Auction

On the shelf

Categories

Abstract StrategyMedievalTerritory Building

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Carolus Magnus?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?