Tapeworm cover
2020BGG rank #7,659

Tapeworm

by Edmund McMillen · Studio71

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Players2–4
Time15–30m
ComplexityLight
Age8+

About the game

What is Tapeworm?

From designer Edmund McMillen, twist, turn and trap your oppenents in this game of intestinal tension! In Tapeworm, players race to be the first to get rid of all of their cards by connecting and growing the wriggling masses of different colored worm bodies. Gameplay is simple but strategic. A player's turn includes the drawing and laying down of matching color segments, which continues until a head is attached or you run out of that color card. Whichever player ends up with an empty hand first wins the game. There are special mechanics to propel a player forward, as well as cards intended to hinder the efforts of their opponents. These cards include: Cut, to sever a worm segment at play; Peek, to draw a card and replace it with another card from a hand; Hatch, to force an opponent to draw from the deck; Swap, to look at an opponent's hand and decide if cards should be traded; Dig, to draw a card from the deck and discard one from a hand. An astoundingly easy-to-learn game of card management for the whole family that is sure to leave you holding your sides... with laughter!

How it plays

Mechanics

Action / EventChainingHand ManagementMatchingPattern BuildingRaceTile Placement

On the shelf

Categories

AnimalsCard GameHumor

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Tapeworm?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?