Unmatched Game System cover
2019BGG rank #566

Unmatched Game System

by Rob Daviau, Justin D. Jacobson · Mondo Games

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Players2–4
Time20–40m
ComplexityLight
Age9+

About the game

What is Unmatched Game System?

GAME SYSTEM This entry is to allow for discussion/rating of the game system as a whole. It is not for a specific product or release. Versions will appear on the individual item pages. Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you've mastered one set, new heroes arrive to provide all new match-ups. Combat is resolved quickly by comparing attack and defense cards. However, each card's unique effects and a simple but deep timing system lead to interesting decisions each time. The game also features an updated version of the line-of-sight system from Tannhäuser for ranged attacks and area effects. —description from the publisher

How it plays

Mechanics

Action PointsCard Play Conflict ResolutionHand ManagementLine of SightMovement PointsPoint to Point MovementTeam-Based GameVariable Player Powers

On the shelf

Categories

Card GameFantasyFighting

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Unmatched Game System?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?