Mexica cover
2002BGG rank #825

Mexica

by Michael Kiesling, Wolfgang Kramer · ABACUSSPIELE

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Players2–4
Time90m
ComplexityMedium-Light
Age10+

About the game

What is Mexica?

Mexica plots the development of the city of Tenochtitlan on an island in Lake Texcoco. Players attempt to partition it into districts, place buildings, and construct canals. Districts are formed by completely surrounding areas of the island with water and then placing a District marker. The player who founds a district scores points immediately. Canals and Lake Texcoco act as a quick method of moving throughout the city. Players erect bridges and move from one bridge to the next, which costs 1 action point regardless of the distance. They must also erect buildings. This costs action points, the exact number being dependent upon the building's size. In the scoring phases of the game, players score points (El Grande style) based upon their dominance in a District. In the 4 player game, players with the 1st, 2nd, and 3rd most buildings score decreasing numbers of points. Only districts are scored in the first scoring round. In the second scoring round at the end of the game, all land areas are scored, not just districts. The player with the most points wins. Mexica is the third game in the Mask Trilogy.

How it plays

Mechanics

Action PointsArea Majority / InfluenceContractsEnclosureGrid MovementMovement PointsSquare GridTile PlacementVariable Set-upZone of Control

On the shelf

Categories

Abstract StrategyCity BuildingTerritory Building

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Mexica?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?