The Good, the Bad, and the Munchkin cover
2007BGG rank #6,119

The Good, the Bad, and the Munchkin

by J. H. G. Hendriks, Steve Jackson (I) · Steve Jackson Games

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Players3–6
Time90m
ComplexityLight
Age10+

About the game

What is The Good, the Bad, and the Munchkin?

Oh, give me a home where the Jackalopes roam And the Dudes and the Buckaroos play, I'll slay and I'll loot, give the monsters the boot, And the dice are not loaded, no way. The Good, the Bad, and the Munchkin opens a whole new frontier - the Wild West! Forget dragons and goblins - Jackalopes and Davy Croc have just as much treasure. Those plains may seem wide open, but there's lots of monsters to kill, and lots of stuff to take. Become a Cowboy with a Twenty-Gallon Hat, or an Indian on a Catamount. Fight Wild Bill Hiccup, the Killer Jalapeno, and a Barber Shop Quartet. Take The Annual Bath for an extra level. Or just pal around with your sidekick the Greenhorn, until you sacrifice him to distract a monster. The Good, the Bad, and the Munchkin is the next stand-alone game in the award-winning Munchkin line. Steve Jackson (I) and John Kovalic have teamed up again to put puns to paper like no one else can. Head 'em up and move 'em out, and get ready to wander the Grim Roper into somebody else's combat and make him "Rootin' Tootin'" for +10...

How it plays

Mechanics

Dice RollingTradingVariable Player Powers

On the shelf

Categories

American WestCard GameFightingHumor

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in The Good, the Bad, and the Munchkin?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?