/pic5797064.png)
Tricks and the Phantom
by Takashi Saito · Oink Games
Browsing is free. Ask BoardGameBrain about this game when rules coverage is ready.
About the game
What is Tricks and the Phantom?
Tricks and the Phantom is a simple deduction game using only ten (or eleven) cards with a little bluffing element. Deduce the culprit from among the four persons. However, there may be a "phantom" who attempts to confuse you. In the base game, ten cards are dealt to four players, so players have hands of only two or three cards. As in a trick-taking game, each player plays one card face down in turn order. While doing this, each player forecasts who has the highest card (that is, the culprit). Each card has a color (suit), and you have to show that color when you play the card; this allows opponents to narrow down the number of your card, but some cards have a special effect, so big numbers don't win automatically. Points are awarded to whoever played the highest card (the culprit) and to whoever correctly forecasted that player winning. Tricks and the Phantom is not just card luck. It is a strategy inference game that requires you to read each other's psychology.
On the shelf
Categories
Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Tricks and the Phantom?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?