Tiny Towns cover
2019BGG rank #524

Tiny Towns

by Peter McPherson · Alderac Entertainment Group

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Players1–6
Time45–60m
ComplexityMedium-Light
Age14+

About the game

What is Tiny Towns?

You are the mayor of a tiny town in the forest in which the smaller creatures of the woods have created a civilization hidden away from predators. This new land is small and the resources are scarce, so you take what you can get and never say no to building materials. Cleverly plan and construct a thriving town, and don't let it fill up with wasted resources! Whoever builds the most prosperous tiny town wins! In Tiny Towns, your town is represented by a 4x4 grid on which you will place resource cubes in specific layouts to construct buildings. Each building scores victory points (VPs) in a unique way. When no player can place any more resources or construct any buildings, the game ends, and any squares without a building are worth -1 VP. The player with the most VP wins! —description from the publisher

How it plays

Mechanics

End Game BonusesFollowGrid CoveragePattern BuildingPlayer EliminationSolo / Solitaire GameSquare GridTurn Order: ProgressiveVariable Phase OrderVariable Player PowersVariable Set-up

On the shelf

Categories

Abstract StrategyAnimalsCity BuildingPuzzle

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Tiny Towns?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?