1944: Race to the Rhine cover
2014BGG rank #2,841

1944: Race to the Rhine

by Jaro Andruszkiewicz, Valdemar Gumienny · PHALANX

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Players1–3
Time90m
ComplexityMedium-Light
Age14+

About the game

What is 1944: Race to the Rhine?

Not enough gas, not enough ammo or not enough time. Not enough to cross the Rhine before the enemy closes all the gaps. You need to form the bridgehead before others do. That’s the only way to Victory and your personal glory. 1944 Race to the Rhine is a new game experience. You can’t win this game without proper planning. Your tanks need gas to move and ammo to fight. But don’t forget to feed your GIs. So what would be your transport priority? Will you follow General Patton’s strategy to discard ammo in order to bring additional fuel barrels along to move boldly forward? Would you risk your prestige and gamble on Market-Garden as Field Marshal Montgomery did? Would you cross the Rhine more quickly than General Bradley did, with the help of your hard work and a little luck? “In preparing for battle I have always found that plans are useless, but planning is indispensable” (General Dwight D. Eisenhower, Supreme Commander of the Allied Forces in Europe). So, how are you planning your Victory?

How it plays

Mechanics

Action PointsDice RollingMovement PointsNetwork and Route BuildingPick-up and DeliverPoint to Point MovementRaceSimulationSolo / Solitaire Game

On the shelf

Categories

TransportationWargameWorld War II

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in 1944: Race to the Rhine?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?