Railroad Ink: Blazing Red Edition cover
2018BGG rank #953

Railroad Ink: Blazing Red Edition

by Hjalmar Hach, Lorenzo Silva · Horrible Guild

Browsing is free. Ask BoardGameBrain about this game when rules coverage is ready.

Players1–6
Time20–30m
ComplexityLight
Age8+

About the game

What is Railroad Ink: Blazing Red Edition?

In the multiplayer puzzle game Railroad Ink, your goal is to connect as many exits on your board as possible. Each round, a set of dice are rolled in the middle of the table, determining which kind of road and railway routes are available to all players. You have to draw these routes on your erasable boards to create transport lines and connect your exits, trying to optimize the available symbols better than your opponents. The more exits you connect, the more points you score at the end of the game, but you lose points for each incomplete route, so plan carefully! Will you press your luck and try to stretch your transportation network to the next exit, or will you play it safe and start a new, simpler to manage route? Railroad Ink comes in two versions, each one including two expansions with additional dice sets that add special rules to your games. The Blazing Red Edition includes the Lava and Meteor expansions. Try to confine the lava coming from the erupting volcano before it destroys your routes, or deal with the havoc brought by the meteor strikes and mine the craters for precious ore. These special rules can spice up things and make each game play and feel different. Each box allows you to play from 1 to 6 players, and if you combine more boxes, you can play with up to 12 players (or more). The only limit to the number of players is the number of boards you have!

How it plays

Mechanics

BingoConnectionsDice RollingLine DrawingNetwork and Route BuildingPaper-and-PencilSimultaneous Action SelectionSolo / Solitaire Game

On the shelf

Categories

DiceTrains

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Railroad Ink: Blazing Red Edition?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?