Red Storm Rising cover
1989BGG rank #9,867

Red Storm Rising

by Douglas Niles · Tactical Studies Rules (TSR)

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Players2–4
Time60m
ComplexityMedium-Light
Age12+

About the game

What is Red Storm Rising?

Red Storm Rising is a turn based game covering a theoretical Warsaw Pact invasion of Germany. Units are upright and specific information about them is hidden from the other player. Army groups are made up of 5-6 different units; each unit is roughly division sized. Map areas are irregular, and the board covers basically from the Soviet Union to France. Time scale is unspecified, but appears to be in the days per turn range. Advanced rules add air combat, airborne units, and chemical weapons.

How it plays

Mechanics

Area MovementSecret Unit Deployment

On the shelf

Categories

Modern WarfareNovel-basedWargame

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Red Storm Rising?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?