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Patton's 3rd Army: The Lorraine Campaign
by Joseph M. Balkoski · Hobby Japan
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About the game
What is Patton's 3rd Army: The Lorraine Campaign?
Patton's 3rd Army: The Lorraine Campaign 8 Nov.-1 Dec. '44 is a simulation of the U.S. Third Army's November 1944 offensive in the Lorraine area of France. Two scenarios, The Battle for Metz 8-19 Nov 1944 (12 turns) and The extended Battle for Metz 8 Nov-1 Dec (24 turns). The Series: Victory in the West Game System (SPI) started as a series of regiment/battalion level simulations of critical campaigns that occured on the western German frontier in the fall and winter of 1944-1945. Each of the initial games in the series simulate engagements between Allied and German forces in a period that was to mark the beginning of the end for Hitler's Third Reich. It uses variable unit strength. Units are rated for size and morale but actual strengths (fog of war) are determined by drawing a chit randomly. Originally published in Strategy & Tactics magazine nr.78 (Jan/Feb 1980). Game Scale: Game Turn: 1 day Hex: 2.6 miles / 4.2 kilometers Units: Battalion to Brigade Game Inventory (Strategy & Tactics edition): One 22 x 34" full color map One dual-side printed countersheet (200 1/2" counters) One 8-page Victory In The West Standard Rules rulebook One 4-page Patton's 3rd Army rulebook Note: Players will need to supply one 6-sided die for game play. Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 4-15 hours
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- How do setup and the first turn work in Patton's 3rd Army: The Lorraine Campaign?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?