Promised Land: 1250-587 BC cover
2013BGG rank #8,598

Promised Land: 1250-587 BC

by Gary Dicken, Steve Kendall, Phil Kendall · Ragnar Brothers

Browsing is free. Ask BoardGameBrain about this game when rules coverage is ready.

Players2–6
Time150m
ComplexityMedium
Age12+

About the game

What is Promised Land: 1250-587 BC?

Promised Land: 1250-587 BC is a history of the Promised Land from Joshua through to the Babylonian captivity. Players compete in two teams, out of which just one individual will be crowned the winner. Hebrew units are split between Northern and Southern kingdoms, but Hebrew players will have the opportunity to use both these factions through the game. Similarly there are eleven Heathen kingdoms for the Heathen players to use. Play happens at an individual, human level as well as at the movement of nations level. Each player has two Farmers, two Merchants and two Priests. A number of these can be placed after conquest into lands occupied by the kingdom just played. Farmers collect two bronze coins for plains and one for hills. Merchants collect two silver coins for ports and one for roads. Priests collect two gold coins for temples and one for cities. Players may have only one of their Patriarchs in any one land. Players may share occupation of a land, but only one type of Patriarch may be in each land. Players use the coins generated by their Patriarchs to buy artefacts that influence game play but can instead choose to secure objectives on the Kingdom track to highlight the development of the nation and score victory points of course! A variety of strategies are available, and players must make choices throughout the game in order to emerge victorious.

How it plays

Mechanics

Area Majority / InfluenceTeam-Based Game

On the shelf

Categories

AncientEconomicFightingReligious

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Promised Land: 1250-587 BC?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?