Import / Export cover
2017BGG rank #3,518

Import / Export

by Jordan Draper · Dark Flight

Browsing is free. Ask BoardGameBrain about this game when rules coverage is ready.

Players2–6
Time45–90m
ComplexityMedium
Age8+

About the game

What is Import / Export?

Import / Export is a role selection game with a passive and active economy driven by player decisions. You have the power to gain over one hundred unique powers by exporting shipments of goods, specializing into a varied tech tree, and unlocking advanced game engines that will be completely unique to each play! Once your shipments enter the open sea, someone can trigger an Import action, where everyone will hold a silent auction to buy your containers and either allocate them as a future end game investment or an immediate boost to their available actions for specific roles. The end goal of the game is to have the most credits, which will be a combination of your physical credits, passive credits that were saved as imported goods, plus any bonuses from completed shipments.

How it plays

Mechanics

Auction / BiddingCommodity SpeculationHand ManagementPick-up and DeliverStock HoldingTake ThatVariable Player Powers

On the shelf

Categories

BluffingCard GameEconomicIndustry / ManufacturingMathNauticalPiratesTransportation

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Import / Export?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?