Heimlich & Co. cover
1984BGG rank #2,614

Heimlich & Co.

by Wolfgang Kramer · Edition Perlhuhn (Göttinger Spiele)

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Players2–7
Time30m
ComplexityLight
Age8+

About the game

What is Heimlich & Co.?

The game board in Heimlich & Co. is an oval movement track, with points allocated to the various spaces. Seven differently colored "spies" are placed on the board. On a player's turn, they roll a die, then move any combination of characters forward that number of spaces. The newly-moved spies then score points based on their new location. However, the trick here is that each player's color isn't known until the end of the game, so players are encouraged to deduce which color belongs to whom. Heimlich & Co. includes advanced rules which allow players to score more points at the end of the game for correctly guessing everyone's identity. ("Heimlich", by the way, is a German adjective meaning secretly or slyly.)

How it plays

Mechanics

Hidden RolesRoll / Spin and MoveTrack Movement

On the shelf

Categories

BluffingSpies / Secret Agents

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Heimlich & Co.?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?