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Verdun 1916: Steel Inferno
by Walter Vejdovsky · Fellowship of Simulations
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About the game
What is Verdun 1916: Steel Inferno?
Verdun 1916, Steel Inferno, is a card driven, area based, simple wargame about the year long fighting around Verdun. The game is based on monthly turns and allow for a tense, action driven contest which includes all the events of 1916 (like the Somme offensive) and their interaction with the Verdun battlefield. Players will face tough choices, continuing to reinforce Verdun or play cards to get victory points elsewhere. Both side get the initiative as the French counter attack at the end of 1916 is also simulated. One introduction scenario, two short scenario playable in a short session and one campaign game playable in an afternoon. —description from the publisher
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Mechanics
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Questions to bring to BoardGameBrain
- How do setup and the first turn work in Verdun 1916: Steel Inferno?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?