It's a Wonderful World cover
2019BGG rank #185

It's a Wonderful World

by Frédéric Guérard · La Boîte de Jeu

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Players1–5
Time45m
ComplexityMedium-Light
Age14+

About the game

What is It's a Wonderful World?

In It’s a Wonderful World, you are an expanding Empire and must choose your path to your future. You must develop faster and better than your competitors. You’ll carefully plan your expansion to develop your production power and rule over this new world. It’s a Wonderful World is a cards drafting and engine building game from 1 to 5 players. Each round, players will draft 7 cards and then choose which ones will be recycled to immediately acquire Resources, and which ones will be kept for construction to produce Resources each round and/or gain victory points. When a card is fully built, it’s added to the player’s Empire to increase the player’s production capacity for each round. The mechanical twist being that the production phase works in a specific order. You'll have to plan your constructions carefully! For a deeper insight of the gameplay, please follow this link : It's a Wonderful World - First steps In addition to the base game, players can also enjoy expansions boxes introducing an innovative Campaign mode. Each Campaign offers a storyline to follow and many gameplay twists. At the end of each campaign, players will open a reward booster to unlock new cards, enhance their base game and keep a memory of what happened during the campaign. All the campaigns can be replayed and don’t imply game components destruction. More info on the Campaign mode : It's a Wonderful World - Campaign Mode —description from the publisher

How it plays

Mechanics

Closed DraftingEnd Game BonusesHand ManagementIncomeSet CollectionSimultaneous Action SelectionSolo / Solitaire GameVariable Player Powers

On the shelf

Categories

Card GameCivilizationEconomicScience Fiction

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in It's a Wonderful World?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?