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World at War: Eisenbach Gap
by Jim Snyder, Mark H. Walker · Lock 'n Load Publishing, LLC.
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About the game
What is World at War: Eisenbach Gap?
It's the summer of 1985 and Soviet tanks stream into West Germany. Thinly spread NATO forces strive to delay the red hordes until reinforcements arrive, and the world watches anxiously, dreading the nuclear weapons held in each super power's arsenal. Welcome to the dark world of Mark H. Walker's Award Winning World at War series. A platoon level simulation that stresses command, control, and war's unpredictable nature, World At War is an engaging, tactical action game. The rules cover self-propelled mortars, thin-skinned vehicles, support weapons, ranged combat, opportunity fire, ATGM depletion, assault and overrun combat. Better still, World at War is not just a game, but also a game system. Learn Eisenbach Gap, and you can play any of the follow-on modules. Reimplemented by Eisenbach Gap Deluxe which also includes Death of the 1st Panzer.
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Questions to bring to BoardGameBrain
- How do setup and the first turn work in World at War: Eisenbach Gap?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?