Nothing Personal cover
2013BGG rank #1,950

Nothing Personal

by Stephen Avery, Tom Vasel · Dice Tower Games

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Players3–5
Time120m
ComplexityMedium-Light
Age8+

About the game

What is Nothing Personal?

The Capo is getting old and about to retire. You think. Maybe it's time for you to make your moves from behind the scenes, to put the gangsters into play that support your goals. Will you gain the most respect? Nothing Personal is a game for 3-5 players. Players attempt to gain the most respect in five turns (five years) by amassing respect amongst the mafia through influence, negotiation, blackmail and bribery. Players take turns playing influence cards to take control of gangsters and work them up the chain of power. Each position and gangster has their own special abilities that give players the edge they need to accrue the respect they deserve - to become the Boss of Bosses.

How it plays

Mechanics

Area Majority / InfluenceDice RollingHand ManagementTake That

On the shelf

Categories

MafiaNegotiation

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Nothing Personal?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?