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Québec
by Philippe Beaudoin, Pierre Poissant-Marquis · Scorpion Masqué
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About the game
What is Québec?
Québec puts you at the head of a rich family that wants to leave its name in history by building Québec city. The game spans four centuries during which you erect the most prestigious buildings and places of the city, but construction alone is not enough; you also have to ensure your presence in the great spheres of power. It is up to you and your opponents to build Québec City in your colors! A game takes place over four centuries, and each player takes 5-7 turns per century. On each turn, players choose one of these actions: Start a new building with their architect Complete part of a building Send a worker to a zone of influence Take a leader card By contributing to the numerous buildings, players acquire influence with the authorities of the time: religion, politics, commerce, and culture. Players also help build the famous Citadelle. During a scoring round at the end of each century, players earn points for the workers they managed to place in the five zones of influence. Québec introduces a unique and addictive majority rule. The player with the majority in a zone cascades half of their workers by moving them to the next zone. Workers moved in this way allow a player to score even more points. If a player still has the majority in the next zone, their workers cascade again – a potentially devastating ripple effect. This mechanism illustrates the interrelationship between the great zones of influence. Players must not only fight to get majorities, they must also erect the most prestigious buildings. The game ends after the fourth century, then players receive points for the buildings they completed. The player with the most points wins. Québec won the Plateau d'or 2007 and was shortlisted at the 2007 Boulogne-Billancourt International Designer Contest.
How it plays
Mechanics
On the shelf
Categories
Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Québec?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?