Meeple War cover
2016BGG rank #4,645

Meeple War

by Max Valembois · Blue Cocker Games

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Players2–4
Time30–60m
ComplexityMedium-Light
Age10+

About the game

What is Meeple War?

Before these elegant little wooden figures served faithfully in Carcassonne City and many other playful treasures, did you know that the meeples were originally battle vehicles for the four kingdoms of Lilliput? Embody yourself as one of the leaders of those kingdoms and re-enact (in actual size!) those tremendous battles of history. Develop your city, claim new territories, fight for glory, and destroy enemy cities: It’s time for meeple war! To win Meeple War, gain six victory points by fighting enemy armies, destroying enemy cities, and gaining control of areas. Over the course of the game, you develop your city, build powerful armies, fight and destroy buildings. In this game of timing and strategy, anticipation and diplomatic skill — or perhaps crying — is key to victory.

How it plays

Mechanics

Area Majority / InfluenceArea MovementModular BoardWorker Placement

On the shelf

Categories

ExplorationFantasyFightingMedieval

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Meeple War?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?