Copycat cover
2012BGG rank #2,685

Copycat

by Friedemann Friese · 2F-Spiele

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Players2–4
Time95m
ComplexityMedium-Light
Age12+

About the game

What is Copycat?

Copycat, or as it is known in German, Fremde Federn (which means roughly "to adorn oneself with borrowed plumes," or something like "strange feathers"), is about borrowing elements from well-known games (Eurogames) and constructing a new game out of them. Copycat is a deck-building, worker-placement, drafting race game. You are a politician who tries to gather enough money and influence to become the next president. Of course, you depend on the work of others to get the needed influence. You start with a set of 10 cards (7 of them are "fatherly friends," which give you 1 money each and 3 of them yield 1 influence each (VPs)). Each round you draw 5 cards from your deck and use one card for the turn order to place your workers. The workers go to the different offices in the government building to buy new cards for you, get influence or to carry out other actions. Each round there is one more space in which you can choose to place your workers. On the game board is a row of cards which you can choose to buy and each round the empty places in this row are filled from a deck of cards divided into 4 different "Ages." The last cards of the deck are Doctoral degrees which you can buy with your money; these give you 1 VP for each unit of money spent. The game ends when all of the Doctoral degrees are bought or when one player has 95 VPs or more.

How it plays

Mechanics

Auction / BiddingAuction: DutchDeck, Bag, and Pool BuildingHand ManagementTurn Order: AuctionWorker Placement

On the shelf

Categories

Card GamePolitical

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Copycat?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?