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Spook Manor
by David Bruglia, Drake Villareal · Final Frontier Games
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About the game
What is Spook Manor?
It’s been fifty years since Startleton was terrorized by monsters in motor carriages. They were never to be seen or heard of again, and so with time the monsters become nothing but a part of old folks tales and scary campfire stories. Since then, Spook Manor has sat empty and fallen into disrepair. Recently, a local group of children decided to prove that “there are no such things as monsters ”and so they gathered up the courage to go on an adventure and explore the manor. You overheard that a group of brave kids are planning to stay the night here soon—this is the perfect opportunity to restore Spook Manor to its former terrifying glory and show them just how wrong they are! Over the course of the game, you will draft and place twenty Room cards in an effort to restore Spook Manor. Different kids have different fears, and scaring them properly will award more points. In addition to rebuilding the manor and scaring the kids, you’ll also want to invite lots of monsters! Spook Manor was once famous among monsters as a party house. Monsters are terrifying, sure, but they also need something to do, so make sure you’ve got plenty of entertainment lined up for them to get down to. The player who has the best plan (most VP) to restore Spook Manor at the end of the game, wins! —description from the publisher
How it plays
Mechanics
On the shelf
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Spook Manor?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?